Embracing virtual production is part of that goal. But that’s in the realm of image-making, what about filmmaking? Because even if the LED panel successfully reproduces a photorealistic image, the illusion breaks if the camera moves. That doesn’t happen in virtual production though because, among other things, it incorporates the parallax effect. If you’ve ever travelled on a train and looked outside the window, you’d have noticed that distant hills seem to move slower than nearby objects, such as telephone poles. In the context of virtual production, parallax becomes crucial because it provides depth and realism to the scene. Now the images displayed on the LED panels come from game engines, such as Unreal Engine, a popular choice. It takes the position of the camera as an input and constantly renders different perspectives based on its movement, achieving parallax. And Unreal does all of it on the fly. So, for example, pulling the camera back reduces the size of the object on the LED wall or, say, panning left or right rotates it. This real-time rendering is why it’s called ‘real-time’.